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- Please note:
-
- - All of the work here was done by Ian Chadwick, he deserves
- all of the credit!
-
- - The documentation supplied is for the ST version of Flight
- Simulator, it is the exact same for the Amiga version.
-
- - All I did was to convert these files to the Amiga, Arc them
- and upload them!
-
- Thanks again to Ian Chadwick
- Enjoy,
- Ken Tannenbaum
-
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- Flight Simulator Scenarios
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- compiled by Ian Chadwick for use with subLogic's FS2 program
- for the St (colour). Flight Simulator is copyright subLogic.
-
- Each of these files must be placed on separate data disks and
- renamed "F7" (they only use 4K, so you shouldn't have trouble
- storing them - just label your disks). Don't save one to your
- original program disk but a scenario file can be safely saved
- on a backup copy. To load and save situations, follow the
- instructions in the manual and on the screen.
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- Most of these scenarios start with your plane at rest, safely
- on the ground, but a few begin in motion. If you want to
- create your own situations with planes already in flight, you
- must get it there first, pause, go to slew mode, then set
- position and save it before doing the fine adjustments. If
- you put a plane in the air from a rest position, even with
- the throttle up to full - you plummet to a painful, albeit
- simulated, death. Note that there are several differences
- between 8-bit FS2 situation set-up and ST set-up.
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- There are six files here, numbered F7.001 to F7.006. They all
- try to mix sceanrio locations - at least one airport from
- each chart is provided. Most are simple take-offs and
- explorations, but there are others where you must perform a
- task. Several locations and situations were taken from
- Gulick's 40 Great Flight Simulator Adventures and 40 More
- Great Flight Simulator Adventures (Compute Books), so you can
- follow those adventures by selecting the right start or
- situation. Others I created or discovered myself.
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- You can customise these situations by changing the time of
- day, weather, winds, reliability, realism, etc (night flights
- can be VERY interesting and tricky, especially with the
- shader off). Be creative. Set the VOR for a destination and
- fly to it, listen to the COM radio. Use different views as
- you fly (spot plane, tower, etc) to see how you're doing.
- Remember to check little things before landing - like gear,
- lights, etc. After you master a situation with the prop
- plane, try the jet. Or the multi-player set-up.
-
- There are some real challenges in the FS2 database: can you
- find the Flying F ranch strip? Or Bishop and Lovelock? What
- happens when you take off from the WW1 scenery and then fly
- north? Or when you fly west from Fairchild and keep going. Is
- that Logan coming into view? Can you fly to the north pole?
- Some of these are described in Gulick's books, the rest -
- well, the ST version has its own surprises as well as 40 new
- airports to explore!! Good luck....I'm looking forward to
- seeing new FS2 challenges you devise soon!
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- F7.001 locations
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- La Guardia
- Renton
- Olympia
- Block Island
- Grass strip (southern shore of Vancouver Island, Canada!)
- Tacoma Narrows
- Port Orchard
- JFK
- El Monte
- Logan
- Oceanside Muni
- Central Park (not an airport, sure, but a nice place to visit
- on a Sunday afternoon...)
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- F7.002
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- Snohomish
- Santa Catalina
- Kankakee
- Bradley
- Van Nuys
- William Fairchild
- Chester
- Shady Acres
- Chino
- Bremerton
- San Diego (note the turbulence!)
- Morris Muni
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- F7.003
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- Danbury
- Torrance
- Westchester
- Martha's Vineyard
- Buchanan
- Chandler
- San Francisco
- Lake Tahoe
- Reno-Stead
- Bloomington
- Sammamish (where? a mystery airport, not on the charts...)
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- F7.004
- Sanderson Field
- Hartford
- Nowhere? (where are you? stay in level flight and just watch
- out the window first time you try this one. after a few
- minutes, things change abruptly. The simulator world
- becomes...well, different!)
- Alcatraz (yes; the island, still very difficult to leave! can
- you take off?)
- Visala
- Porterville (On the edge of the FS2 universe; you're
- approaching from 3000 feet. Can you land there or do you
- drift off the edge of the world?)
- Livermore
- Palo Alto
- Fallbrook
- Sikorski
- O'Hare
- Auburn
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- F7.005
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- George Washingston Bridge (leave the controls alone and
- watch. will you make it? if you do, can you circle around and
- land on it?)
- World Trade Towers (ditto, but you can't land there, of
- course)
- Liberty Island (play the tourist...)
- Monterey
- Inflight (really just a simple up-in-the-air situation for
- those of you who have trouble mastering takeoffs... you're
- out of Oakland, now fly over the Bay yourself)
- Space Glide (no throttle allowed: can you glide down from
- 10,000 feet and land on the island below?)
- Pyramid Power (just another crazy place in simulator land,
- from 40 GFSA)
- Golden Gate (yes, you're parked on it.now get off before you
- cause traffic jams...)
- Outer Limits (where are you? run this right after Golden
- Gate; it changes according to what was run before it. very
- strange... all those buildings in the middle of nowhere.
- familiar? sure, but it CAN'T be, right? he he. recall if
- after another situation - say Liberty Island)
- Space Needle (buzz Seattle's wonder landmark)
- Fly Me A River (cruise over the Kankakee)
- LAX Approach (A nice night flight into LA)
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- F7.006
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- Spanaway (used heavily in 40 MGFSA...)
- Arlington Muni
- Windham
- U of Illinois/Willard (for Bruce Artwick...)
- Willows-Glen
- Deadstick (another challenge: can you land on San Clemente
- below without power?)
- Night Flight (from 40 Great...I really enjoy a lot of night
- flights)
- Half Moon Bay (did you know there's a place of the same name
- in B.C.?)
- Southridge
- Willows-Glenn
- Mono Lake (can you land on the island?)
- Decisions (another deadstick approach, this time at 10,000
- feet over Seattle. There are a lot of places to land; which
- airport do you choose?)
- McArthur (Long island at night - clouds, turbulence and fog
- to add spice to your flight)
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